Daniel Branicki
Hello, I'm Daniel, I live in Poland and I'm an indie game developer.
Tutorials
A* Pathfinding for 2D Grid-Based Platformers: Different Character Sizes
A* Pathfinding for 2D Grid-Based Platformers: Adding One-Way Platforms
How to Adapt A* Pathfinding to a 2D Grid-Based Platformer: Implementation
How to Adapt A* Pathfinding to a 2D Grid-Based Platformer: Theory
Procedural Asset Management in Unity
How to Add Your Own Tools to Unity’s Editor
Create Your Own Match 3 Game With Flixel: Polish
Create Your Own Match 3 Game With Flixel: Core Game Mechanics