Jonathan Lam
Digital Artist
Hi everyone! My name is Jonathan Lam, and I'm a digital artist on a mission to empower, educate and inspire creative students just like you to gain the creative skills you desire!
Currently I work for Ubisoft as a concept and game artist. My skills range from graphic design to illustration, animation, 3D modelling/sculpting, concept art, and video editing. Some of the projects I've worked on include Hungry Shark World, Hungry Shark Evolution, Starbeard, and the Kickstarter-funded game called Eminence: Xander's Tales.
I've also worked as a graphic designer and illustrator with many high-profile clients, including Riot Games, Sony Entertainment, Hasbro, and Google.
Courses
How to Create an Animated Particle Slideshow in After Effects
How to Animate a Landscape Painting in Adobe After Effects
How to Animate an Urban Rain Painting in Adobe After Effects
How to Create Animated Slideshow Transitions in After Effects
How to Create an Instagram Story Template in After Effects
How to Make Liquid Animation Titles in Adobe After Effects
Create a “Stranger Things” Inspired Text Animation in Adobe After Effects
Create an Oddly Satisfying Pendulum Animation in Cinema 4D
Create a Rainy Window Effect Animation in Adobe After Effects
Create a Rain Scene With Envato Elements
Create a Cool Ice Effect Animation in Adobe After Effects
Create a Cinematic Text Animation in Adobe After Effects
Create a Modern Glitch Animation in After Effects
Create a Low Poly Moon With Cinema 4D
Create Turntable Animations With Cinema 4D
Up and Running With Cinema 4D
Animate a Rubber Hose Character in Cinema 4D
Rig a Rubber Hose Character for Animation
Animating Paint Strokes With Cinema 4D
Animating Icons With Adobe Illustrator and After Effects
Designing Game UI Assets in Adobe Illustrator
Creating Low Poly Backgrounds
Design Isometric Environments for Games
Character Design & Animation for Games
Environment Concept Art for Games
Tutorials